'''廖子芸'''
class Animal:
    def __init__(self,name,breed,aggressivity,life_value):
        self.name = name
        self.breed = breed
        self.aggressivity = aggressivity
        self.life_value = life_value
    def attack(self,animal):
        animal.life_value -= self.aggressivity
        if animal.life_value <= 0:
            print('{}攻击{}一次，{}被杀死{}！'
                  .format(self.name,animal.name,animal.name))
            return  True
        else:
            print('{}攻击{}一次，{}的生命值还有{}'
                  .format(self.name,animal.name,animal.name
                          .animal.life_value))
    def eat(self):
        pass
    def roleInfo(self):
        print('昵称：{}，品种：{}，攻击力：{}，生命值{}'
              .format(self.name,animal.name,animal.name
                      .animal.life_value))
class cat(Animal):
    def eat(self):
        self.life_value += 50
        print("{}增加一次生命值，还有生命值{}"
        .format(self.name,self.life_value))
class Dog(Animal):
    def eat(self):
        self.life_value += 30
        print("{}增加一次生命值，还有生命值{}"
              .format(self.name, self.life_value))
print("——————————角色信息——————————")
cat = Cat('Mily','波斯猫',30,200)
cat.roleInfo()
dog = Dog('Lucky','哈士奇',50,200)
dog.roleInfo()
print('**********开始战斗**********\n'
      '*****K或者k控制猫攻击，L或者l控制猫增加生命力*****\n'
      '******一键控制狗攻击，+键控制狗增加生命力')
while True:
    order = input()
    if order == 'k' or order == 'K':
        if cat.attack(dog):
            break
    elif order == '一':
        if dog.attack(cat):
            break
    if order == 'L' or order == 'l':
        cat.eat()
    elif order == '+':
        dog.eat()




